Tag Archives: game audio

The Elements: Earth, Water, Fire, Air

At the beginning of October I participated in Video Game Music Academy‘s, 7 Days of VGM. The goal is to “write at least 2-4 bars of new music everyday for 7 days straight.” It starts on the 7th of every month, and October’s theme was “The Elements.” Every day a different element was presented, along with a short phrase to use as a composition prompt:

1. Earth (Song of the Earth Mother)
2. Fire (Burning Destruction)
3. Air (Soaring on the Wind)
4. Water (Peace and Tranquility)
5. Wood (Lost in the Forest)
6. Metal (Forged of Steel)
7. Aether (Mysteries of the Void).

Unfortunately, I got a late start and also had a few other hang-ups throughout the week, so I wasn’t able to do the last three, but at least I was able to finish the first four, more common elements. Originally, I posted them on social media in the order that they were presented by VGM Academy, but here I’ve presented them in “ascending” order: Earth, Water, Fire, Air. I hope you enjoy them!

 

Global Game Jam 2017

On the weekend of January 20-22, I participated in another Global Game Jam at the University of Denver. I did music and sound effects for the game Bass Cannon: Cogs from Space Hell, made for the Oculus Rift VR headset and Oculus Touch Controllers. You use three guns to shoot sound waves at different colored vases, that only shatter under specific frequencies. Check out a sample of the music under “Compositions” to the right.

Jungle Jeep Chase

A while back, I joined a group on Facebook that does competitions for composers every few weeks. This was the description of the most recent challenge:

A Jeep chase through the jungle, enemies starting close behind you, then falling out of sight. Just when you think you are safe, the enemies approach you from a place you didn’t expect!

The ending should tell us the story of how the chase ends!

My submission, Jungle Jeep Chase, won!

Check out the write-up that Sam McLean did on his website. You should follow him and listen to his music, too. It’s great!

Rope Ninja Suite

A while back I mentioned that I wrote some music for the (soon to be released) game “Rope Ninja.” Not all of the music was used, so I decided to arrange all of the music I had written into a loose narrative of the game. A Rope Ninja Suite, if you will.

First there is the opening title, then music for Level 1 (flute melody), until the first boss approaches. On the first try, our hero is defeated, but immediately tries again, more experienced and confident, and this time is triumphant. The music continues in Level 2 (cello melody), but before long the final boss appears. After an intense battle, our hero is once again victorious. The piece closes with a combination of the music from Levels 1 and 2 (flute and cello melody).

Global Game Jam 2015

This past weekend  (1/23/15-1/25/15), I participated in the Global Game Jam at DU.  I had the opportunity to compose music for two great games, made by two great groups of guys!

Space Drone was written for Memories of Earth, and Space Shooter was written for Invaders from Sector 255.  Under “GAMES” are links to the game profiles, and in the media player are recordings of the music.  Enjoy!