Tag Archives: Video Games

The Elements: Earth, Water, Fire, Air

At the beginning of October I participated in Video Game Music Academy‘s, 7 Days of VGM. The goal is to “write at least 2-4 bars of new music everyday for 7 days straight.” It starts on the 7th of every month, and October’s theme was “The Elements.” Every day a different element was presented, along with a short phrase to use as a composition prompt:

1. Earth (Song of the Earth Mother)
2. Fire (Burning Destruction)
3. Air (Soaring on the Wind)
4. Water (Peace and Tranquility)
5. Wood (Lost in the Forest)
6. Metal (Forged of Steel)
7. Aether (Mysteries of the Void).

Unfortunately, I got a late start and also had a few other hang-ups throughout the week, so I wasn’t able to do the last three, but at least I was able to finish the first four, more common elements. Originally, I posted them on social media in the order that they were presented by VGM Academy, but here I’ve presented them in “ascending” order: Earth, Water, Fire, Air. I hope you enjoy them!

 

Global Game Jam 2017

On the weekend of January 20-22, I participated in another Global Game Jam at the University of Denver. I did music and sound effects for the game Bass Cannon: Cogs from Space Hell, made for the Oculus Rift VR headset and Oculus Touch Controllers. You use three guns to shoot sound waves at different colored vases, that only shatter under specific frequencies. Check out a sample of the music under “Compositions” to the right.

Global Game Jam 2015

This past weekend  (1/23/15-1/25/15), I participated in the Global Game Jam at DU.  I had the opportunity to compose music for two great games, made by two great groups of guys!

Space Drone was written for Memories of Earth, and Space Shooter was written for Invaders from Sector 255.  Under “GAMES” are links to the game profiles, and in the media player are recordings of the music.  Enjoy!